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BILL SPINHOVEN

INTERACTIVE MEDIA ART PIONEER

35+Years of Innovation
25+Countries
150+Exhibitions
50+Interactive Installations

SELECTED WORKS

Pioneering interactive media art exploring time, space, and perception

Series

I/Eye Series

Interactive installations exploring surveillance, observation, and the reversal of viewer/viewed relationships

I/Eye

You watch it. It has been watching you forever..

Although we often do not realise it, our daily actions are being monitored by hidden cameras, closed video circuits and other surveillance equipment; whether we are at the bank, at an airport, in a museum or a supermarket, our presence is nearly always being registered and checked upon as if we were all potential criminals. The dream of the technological society in which we exercise 'supervision over our environment is at the same time a nightmare in which the machinery observes us and spies on us. The question is, in fact, what is the all-seeing video eye trying to unearth, and in service to whom? Who or what is being protected? To a certain extent, our monitoring machines also reflect our glance, and so, ironically, we are trying to escape from our own self-designed 'evil' eye, which at the same time seems to lead a life of its own and appears to be controlled by an unknown quantity. Big Brother is watching you. He usually spies on you in secret, but the interactive installation I/Eye overtly leers at you and other passers-by. I/Eye is a giant eye which completely fills the screen of a video monitor. It not only looks at you, it follows you and moves with you. Initially you think you are the viewer, the one who has the initiative in this looking game, but then you discover that you are being watched as well. For I/Eye, Spinhoven filmed his own eye in a great many different positions, which, by means of a computer programme, respond to the momentary and 'real life' shots of the viewer. Eye-to-eye with I/Eye, you bodily experience what it feels like to be observed and followed, almost like a thing. An ambiguous experience, to say the least. But there is an even more specific issue - which is either more or less conspicuous depending on where you are and the context in which I/Eye manifests itself: this is also about your role as an art viewer, which has accustomed you to besieging and conquering the work of art with your interpretive, classifying and aestheticizing glance. With I/Eye, art takes its revenge and stares back relentlessly, as if it is revolting against its passive, subservient position as a posed exhibition object. The glance of the victimized viewer is undermined by the shameless gaze of the work of art, which, against all convention, is itself trying to master the art of observing and reverses the familiar roles. I/Eye lays bare a dark side of technological and telematic society, and at the same time forces the observer to look at art and him/herself with different eyes.

I/Eye
Image: I/Eye
Series

Encounters Series

Exploring interaction with virtual visitors and the boundaries between viewer and viewed

Encounters

Have a seat in a room that may not exist.

This is the first work in the "Encounters" series, in which the viewers see themselves in a space together with other virtual visitors. The key idea is that by entering the space one starts to interact with the virtual visitors. The "Encounters" series explores the concept of interaction with the viewer and as such forms a stadium in a development towards something like interactive cinema. A central element here is a chair, inviting to be seated in. Of course never more than one - real or virtual - person can be sitting in the chair! The elusive virtual visitors manage to steer away from collisions and keep their distance. In this way they make us experience the tension between, on the one hand, the frustratingly unattainable ideal of real contact, and, on the other hand, the safe certainty of avoiding conflicts. The relation viewer-space-work is made even more interesting because the artist (never completely absent in a work of art) here is actually present as a virtual visitor. And if there are more viewers present an extra exciting dimension is added: who is virtual, and who is not?

Encounters
Image: Encounters
Series

Kinetic Art

Mechanical installations exploring movement, perception, and the mystery of the moving image

The Logic of Life

Life spins like this: clear in design, impossible in motion.

The Logic of Life is an enigmatic and wayward machine, in which the logic of natural movement collapses and the glance loses its bearings. The machine is only lit by LED lamps, which, controlled by a computer, flicker in various frequencies. In this sparse and changeable light, you see a construction which consists of a combination of wheels resembling film reels, in various sizes, and broad belts which connect the wheels and make them turn at high speed. The construction moves like an old-fashioned mechanism, while on the belts - strips of paper - images can be seen of a small hovering figure which makes flying movements. However, there is something amiss in The Logic of Life: the direction of the movement and the speed of the images and wheels change, they are unpredictable, illogical, and inconsistent with the construction of the machine. They sometimes seem to turn in the wrong direction. Contrary to what our modern machinery is usually trying to make us believe, this machine seems to function anything but flawlessly. The Logic of Life is reminiscent of a viewing machine from the 19th century, and also derives its power from the mystery of the moving image, from the tension between reality and fiction. What do you really see? What are you looking at? The machine plays the viewer's expectations off against itself. It cannot be a coincidence that the flapping figure in the images recalls heroic but ill-fated attempts to fly, or the fall of Icarus. And then there is the fact that this lonely flyer is also the image of the artist himself...

The Logic of Life
Image: The Logic of Life
Series

Untitled

Minimalist video sculptures using alternative cathode-ray tubes and LED technology

Untitled #5

Alternative cathode-ray tubes showing fragments of faces through moving video lines, requiring concentration to piece together the complete self-portrait.

At first sight, Untitled #5 presents itself as a minimalist wall sculpture: two long tubular objects hanging on the wall, horizontally, one just above the other. On closer inspection, it strikes you that there is movement in the tubes, in the form of greeny spots of light.

When scrutinised even more closely, the tubes turn out to be alternative cathode-ray tubes - each tube consists of only four lines from a moving video image. But what are you actually looking at? What kind of images are these? It takes concentration and time to find out that you are looking at fragments of faces, alongside, below and above each other.

The images have been subdivided over the two tubes, which are like parts of a large, imaginary video screen. Therefore, you do not see the portraits as a whole, but as if you were scanning the images through two slits. As if you were screwing up your eyes to gain an insight into something very 'difficult'. Only in your mind can you fill in the images and turn them into a whole. It is as if you have to learn to observe all over again; as if you have to rediscover how a meaningful image takes shape.

Untitled #5 takes on an extra dimension if you know that this is actually a self-portrait of Spinhoven, that this is his own image. According to a theory from psychology, identity is not primarily the result of self-reflection, but rather of the image that other people have of you...

Untitled #5
Image: Untitled #5
Series

Time Stretcher

Visualizing the impact of time on space through distorted body images and 4D projections

Albert's Ark

A cross between a stone sundial and modern video clock that distorts the viewer's body image, creating a 4D projection that challenges our understanding of space-time.

At last a vehicle has been designed for the greatest inventor of the 20th century, Albert Einstein. While Gyro Gearloose has always been able to enjoy the luxury of a small flying saucer, with its technical gadgets perfectly geared to his bizarre inventor's mind, nobody has ever made a vehicle to match Einstein's genius. Just recently, however, somebody has, and the prototype is called Albert's Ark.

Albert's Ark is a cross between a large sundial mode of stone and on ultra-modern, opened-out 'video clock'. Because the colossus is opened-out and shows its intricate inner mechanism, it evokes the suggestion that the pseudo old-fashioned sundial is just as advanced inside as an atomic clock. The monitor of the 'video clock', however, does not show the time, but the impact of time on space. The viewer walking around the installation will, at a certain point, see the distorted image of his body on the monitor. By trying out various movements, he will literally be able to wriggle into the strongest postures.

He can turn his body into a spiral, he can stretch it out like a piece of elastic. Even the simplest movements have the effect that the ideal, coherent image of his body is disrupted. Due to this, the installation has an ironical undertone. Because, as the title already indicates, this is not just any vehicle, it is an ark- But was Noah's Ark not built to save him with his family and livestock from the Flood, and to lead them all safe and sound into a new God-fearing era? This ark, however, that of Einstein, is aimed at the reverse: not safe and sound but deformed do the viewers end up on the godforsaken screen, not piety but bewilderment is the result of watching their own bodies 'spread out' in space.

Albert's Ark
Image: Albert's Ark

Time Window

The text for this work has not been recorded yet.

Time Window
Image: Time Window

It's About Time 2

Einstein said, 'God does not play dice with the universe' — but He sure built a curious one.

The time stretcher, dated by Bill Spinhoven to 1989, visualizes the impact of time on space. The debt to Einstein, the great scientific theoretician who fundamentally changed our conceptions of time and space, was already acknowledged in Albert's Ark (1990). This work is an even more explicit ode to Einstein. On the wall there is a small portrait of Einstein, accompanied by a citation on the relation between science and art. Art is also present in the form of a violin concert from Mozart, which was one of Einstein's favorites. And the rotating clock does not just record scientific time, but also is reminiscent of the artist Dali. Scientists and artists have contributed to the atmosphere of this work, and the boundaries between the two disciplines seems to be blurred here, as both make us aware that the human lifeworld is necessarily conditioned by the fact that it takes place in time and space. The monitor being placed in a sober, minimal way on a flight case, seems to playfully underline this: look, this work has travelled, through time and space...

It's About Time 2
Image: It's About Time 2
Series

Your Turn

Interactive installations where viewer curiosity drives the revelation of imagery

Your Turn

Stored as numbers, born as light—kept alive by your hand.

The books about physics in a drawer in this desk indicate that this is the desk of a physicist. What are the abstractions that this physicist (maybe A. Einstein?) projected in his mind?

Turning the handle on the desk results in the appearance of a projected light bulb. If one continues to turn, the light emanated from the bulb becomes brighter and brighter, until finally from the light a video image comes forward. This video image is either a Time Stretcher (like in "Albert's Ark", 1990) or an image of the space around the desk in which time goes backwards, depending on the turning direction of the handle.

This work depends on the curiosity of the viewer: if the viewer does not explore, there will be nothing to see - in this way the curiosity of the viewer parallels that of the physicist!

The image of the light bulb ties together several related elements: the electricity generated by turning the handle, the light that places a central role in relativity theory, and the light bulb from a projector, that, in this context, is not the cause of the projected image, but the projected image itself...

Your Turn
Image: Your Turn
Series

Timering

An interactive video installation with a ring of cameras and a theremin

Timering

An interactive video installation by Bill Spinhoven and Michiel van Bakel, with a ring of cameras and a theremin that bends time and perspective.

Timering is an interactive video installation by Bill Spinhoven and Michiel van Bakel. A circle of cameras observes the visitor from several viewpoints on entering. The spectator who walks into the ring influences, through their presence, a theremin: the forerunner of the synthesizer and one of the first electronic musical instruments. The theremin is coupled to the image that appears on the projection screen behind it. The movements you make as a visitor and the sound you produce through the theremin affect the video images. In this way, while walking around the space, you can manipulate the perspective and the passage of time of the projected video image. Through its vertigo and its distortions of time, the installation plays with perception. Present and past seem to merge now and then. You are director and actor at the same time, conductor and musician or, if you like, guard and observed in one.

Timering
Image: Timering
Series

Collaborations

Collaborative works with other artists exploring shared creative visions

Shot Across the Mind

A video installation with two opposing projection screens placing the viewer between them, exploring the relationship between geometric forms and the four elements

Shot across the Mind is a video installation made by Bill Spinhoven and Paul Jansen Klomp which consists of two projection screens set up opposite each other, with the viewer in between. Because images are projected onto both of the screens at once, one of the two images is always hidden from the viewer. This image 'illuminates' the back of the viewer's head. It's different from that which is being projected on the screen in front of the viewer.

The images tell a story about the four elements. Four geometric figures correspond to the elements: water to the circle, earth to the square, air to a double ellipsoid and fire to the triangle.

Shot Across the Mind
Image: Shot Across the Mind

Birds Eye

A video installation exploring perception, presence, and ancient wisdom through projected imagery and interactive elements.

Birds Eye is a video installation made by Bill Spinhoven and Paul Klomp. A very dark room, one short side illuminated by the projection of a closed human eye. A pulpit is placed near the middle of the room, on it lies an open book. Nearing the pulpit a bird is scared out of its hiding place, flying around in the dark and land. When at the pulpit, the book appears to be the I Tjing. The eye opens. Now looking at the projection of the eye, the eye starts moving across the screen, leaving traces from reflections in the eye's pupil. The traces slowly form an I Tjing sign. Might want to look it up.

Birds Eye
Image: Birds Eye

Timering

An interactive video installation by Bill Spinhoven and Michiel van Bakel, with a ring of cameras and a theremin that bends time and perspective.

Timering is an interactive video installation by Bill Spinhoven and Michiel van Bakel. A circle of cameras observes the visitor from several viewpoints on entering. The spectator who walks into the ring influences, through their presence, a theremin: the forerunner of the synthesizer and one of the first electronic musical instruments. The theremin is coupled to the image that appears on the projection screen behind it. The movements you make as a visitor and the sound you produce through the theremin affect the video images. In this way, while walking around the space, you can manipulate the perspective and the passage of time of the projected video image. Through its vertigo and its distortions of time, the installation plays with perception. Present and past seem to merge now and then. You are director and actor at the same time, conductor and musician or, if you like, guard and observed in one.

Timering
Image: Timering
Series

Artistic Research

Ongoing research and experiment, alongside and between the works

Artistic Research

Trying things, continuously: building instruments, running experiments, seeing what happens.

Alongside the works runs something that is rarely shown: the trying itself. Building an instrument to see what it does. Putting an idea into a room and watching whether anything happens. The Time Stretcher was not for sale in 1988; it had to exist before any work could be made with it. That is usually how it starts — the tool comes before the work.

Most experiments lead nowhere. They are set aside, or they return years later inside something else. A rare one grows into a work. Seen that way, the older works are not relics but test material: they may be opened again.

What the experiments have in common is the curiosity that precedes them. Without someone who wants to know something, nothing happens. The technology is never the point; it asks the question and then steps back.

Artistic Research
Image: Artistic Research

INTERNATIONAL PRESENCE

A selection of exhibitions, collections and commissions across Europe, the Americas and Asia.

  • NEMO Science MuseumAmsterdam · NetherlandsCommission · NewMetropolis
  • Swiss Science Center TechnoramaWinterthur · SwitzerlandCommissions
  • DASADortmund · GermanyCollection · I/Eye · commissions
  • Dutch State Collection / ICNNetherlandsCollection · Albert’s Ark
  • UPCAmsterdam · NetherlandsThree commissioned works
  • CinecenterAmsterdam · NetherlandsCommission
  • City of AlmeloNetherlandsCommission for the public library
  • City of HengeloNetherlandsCommission for the public library
  • City of UtrechtNetherlandsCommission
  • City of TielNetherlandsCommission
  • Stedelijk MuseumAmsterdam
  • PS1 MoMANew York
  • Ludwig MuseumBudapest
  • Taipei Fine Arts MuseumTaiwan
  • Hara MuseumJapan
  • Nederlands FilmmuseumAmsterdam
  • Rijksmuseum TwentheEnschede
  • National GalleryPrague
  • Museo del ChopoMexico City
  • MNACBucharest
  • Staatsgalerie StuttgartStuttgart
  • Lewis Glucksman GalleryCork · IrelandI/Eye · Embodied Time
  • Biennale de LyonFrance
  • World Expo SevillaSpain
  • NTT/ICCTokyo
  • Power PlantToronto
  • Images du FutureMontreal
  • EMAFOsnabrueck
  • Goethe-InstitutSantiago · Chile
  • ArsenalNizhny Novgorod · Russia
  • Picture GalleryNovosibirsk · Russia
  • Lenin MuseumKrasnoyarsk · Russia
  • Anna Akhmatova MuseumSaint Petersburg · Russia
  • NCCAMoscow · Russia
  • Museum of Fine ArtsYekaterinburg · Russia
  • Video presentationKaliningrad · Russia
  • MontevideoAmsterdam
  • W139Amsterdam
  • Galerie Rene CoelhoAmsterdam
  • TENTRotterdam
  • STRPEindhoven
  • Gogbot FestivalEnschede
  • Art CologneGermany
  • BethanienBerlin
  • TETEMEnschede
  • KunstenlabDeventer